As I stated before, Perfect Dark pushed the Nintendo 64 to its limits, and those limits made for some sharp frame-rate drops, in both campaign and multiplayer modes, and it is here (multiplayer) were Perfect Dark, despite being superior to Golden Eye in modes and ground breaking features, fell short in my opinion. Perfect Dark had issues, frame-rate issues to be exact. In one hand, the game was by far the most impressive looking game on the Nintendo 64, but at the same time, the Dreamcast had been out for months, making the game fall short of the astonishing visuals seen in Resident Evil: Code Veronica. That said, I have mixed memories of Perfect Dark in terms of how impressive it was to me, when I first played it. Furthermore, it is only second to The Legend of Zelda: Ocarina of Time as the highest rated Nintendo 64 game. Critical scores wise, Perfect Dark is the 16th best rated game of all time. Perfect Dark holds a 97% Metacritic rating. It wasn’t just me that was impressed by the game. Perfect Dark is one of the Highest Rated Games of All Time It was quite a step up from the ‘kiddie’ material that Rareware had been known for at that point. That said, the scope of Perfect Dark’s storyline was certainly much more complex and ambitious than anything that has been tried within the James Bond franchise. Obviously, science fiction mainstays such as the popular Area 51, ancient sunken alien ships, and even a ploy to exchange the US president with a clone are all present in the game’s plotline.įunnily enough, Perfect Dark joins a large number of media (from books to films) in failing to predict much of what the future (the game is set a year from now in 2023) would hold in terms of technology, such as flying cars…and well…aliens working behind the scenes of powerful corporation. Both of these races are engaged in an interstellar war with Earth and its two rivaling corporations caught in the middle. Reptilian like Aliens known as the Skedar. The game pits the Grey Aliens (Maians) vs. Debatably, as far as home console games went, GoldenEye 007 was the most realistic looking game that I had ever played (PlayStation included) up to that point (1997-1999), as I had never played a shooter on PC. Rare had a way to compress textures that was superior to Nintendo’s own compression methods, and its games used to somewhat bypass, for the most part, the typical ‘blurry’ looking texture work of most Nintendo 64 games. Then again, Rareware was known for pushing the boundaries of hardware…even further than Nintendo EAD did.īanjo-Kazooie and Donkey Kong 64 did not have the polish and excellence in game design of say, Ocarina of Time and Super Mario 64 however, Rare games, arguably, looked better. I couldn’t believe that my N64 was capable of such visuals, even with its 4MB RAM Pak expansion installed. I still remember the first time I saw Perfect Dark screenshots on magazines of the era. Perfect Dark Pushed the Nintendo 64 to its Limits Most will associate the legendary Golden Eye 007 with it as the premier FPS, but there were other greats, including its spiritual sequel, Perfect Dark. The N64 was home to the greatest first person shooters around (apart from PC) during its stint. The system, hampered by its chosen format for media (cartridges as opposed to CDs), featured some of, if not, the most revolutionary games of all time. Nintendo’s 64-bit console was a great system, despite its failure to maintain Nintendo’s dominance of the home console market.
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